Half A Billion Years Will Give You A Crick In The Neck A ton of work went into making much of the campaigns as historically accurate as possible. You have an English campaign, a German, Greek, and Russian and each one has its own stories, challenges, and so on so, they do feel unique. These campaigns are based on certain countries. Once you get through this you then have four other campaigns to complete. It teaches you how to play, but the narrative makes learning about the resources, units, and what you need to do so much more fun. This is a fantastic idea and one I am surprised not more games have done. Instead of just having a standard tutorial mode, you get a tutorial mode that is disguised as a campaign. Rather than just giving you one campaign to play, Empire Earth gives you a phenomenal five. As far as game content goes this is a game that is stacked.